This function circleCollide() returns true if the circles collide.
import { circleCollide } from 'mz-math';
const circle1 = { cx: 0, cy: 0, r: 10 };
const circle2 = { cx: 20, cy: 20, r: 5 };
const isCollide = circleCollide(rect1, rect2); // false
ICircle TypeScript interface is defined as follows:
export interface ICircle {
cx: number;
cy: number;
r: number;
}